So that hiatus was a thing......don't ask.
But on with the show.
I've recently fallen deeply in lust with casual EDH/Commander games and making quirky decks which use offbeat generals, you know, like every other Magic player who has been playing for 6+ years that doesn't have any Pro Points.
This is some of the funnerer (that is totally a word) mono-blue generals I've dug out from my trawlings of cards.
Covering all things slightly competitive and fun in the realms of Traditional and Electronic Gaming
Wednesday, 30 November 2011
Wednesday, 3 August 2011
aaaaaaaaaaaand We're Back....Sortof.
While I won't make any excuses for not updating I have indeed had a grand tale of woe to convienently fill in for all the missed updates but you're not interested.
The blog will be updating as and when while I am jobless and then in a more structured manner once I'm employed. Until then enjoy lots of random updates for the various things I'm working on/poking around at the moment.
Hopefully I can claw back some followers and get this blog back on track.
The blog will be updating as and when while I am jobless and then in a more structured manner once I'm employed. Until then enjoy lots of random updates for the various things I'm working on/poking around at the moment.
Hopefully I can claw back some followers and get this blog back on track.
Saturday, 21 May 2011
Can Watching Be Better Than Playing? Part2: Top Level Play
Now like the majority of my readers, barring possibly 1, I am not a world championship level player and thanks to my cronic procrastination and attention span of a gnat when it comes to anything but games design I'm unlikely to ever be.
However there is a way I can enjoy all the fun of that amazing play without having to shed a single friend in the process. This is watching casts and recordings of top level tournament play.
While many of you may either be thinking I'm dense for bringing this up, or just bored by the process, hear me out. While for the most part high level play can just be pokes and least risky actions there is the odd thing that comes up which can be an enjoyable watch.
However there is a way I can enjoy all the fun of that amazing play without having to shed a single friend in the process. This is watching casts and recordings of top level tournament play.
While many of you may either be thinking I'm dense for bringing this up, or just bored by the process, hear me out. While for the most part high level play can just be pokes and least risky actions there is the odd thing that comes up which can be an enjoyable watch.
Saturday, 30 April 2011
Uni Work + Real Work + Life + Pain = Missed Updates
There is a stutter in the update schedule due to many many things.
This will be rectified.
Skubhammer starter armies.
Rules for SCP CCG.
Core Classes for Dunian Cronicles.
Alchera Valley adventure for Bore-Na.
Concept CCG Introduction.
Shall be offered to placate you. The updates will also be a little erractic until the end of May then everything should settle into a nice smooth shedule.
Thank you for your patience.
This will be rectified.
Skubhammer starter armies.
Rules for SCP CCG.
Core Classes for Dunian Cronicles.
Alchera Valley adventure for Bore-Na.
Concept CCG Introduction.
Shall be offered to placate you. The updates will also be a little erractic until the end of May then everything should settle into a nice smooth shedule.
Thank you for your patience.
Wednesday, 27 April 2011
All Work And No Play Makes Moley A Dull Boy.
All nighter to get work handed in.
Drove 500 miles to deliver some rats to their new home.
Very Very long 2 days.
Post will be tomorrow after I have slept.
Sorry.
Drove 500 miles to deliver some rats to their new home.
Very Very long 2 days.
Post will be tomorrow after I have slept.
Sorry.
Monday, 25 April 2011
Interesting Cards Set by Set: Prophecy
Another series of Magic articles is, rather than annoying, interesting cards from each set. I know that interesting is a comparitive value but I hope to back up my claims and show you cards you might have missed or not considered. Don't expect power rares or the like to populate these lists too often but there will be some surprises along the way.
Now the set Prophecy holds a special place in my heart. It was the first set I conciously bought cards for and dispite it having a lower powerlevel than many sets there are still some nice card cycles, cards of a similar type in each colour, and other interesting cards floating about to build decks round or break.
Now the set Prophecy holds a special place in my heart. It was the first set I conciously bought cards for and dispite it having a lower powerlevel than many sets there are still some nice card cycles, cards of a similar type in each colour, and other interesting cards floating about to build decks round or break.
Design Malarky 5: The SCP CCG Design Diary Part 1
For a little over 2 years now I've been a member of The SCP Foundation, a collaborative writing wiki where people write up SCPs. Strange and unnatural objects that The Foundation Secure, Contain and Protect the world from.
Now while I've not really contributed hugely to the site, some of the SCPs are amazing reads and eventually the topic of a CCG came up. I like making CCGs, I like The Foundation and I like having projects to keep my busy. So this was a match made in heaven.
Now rather than creating some M:tG knock-off I thought I'd stretch the old design muscles a little and try and make something different. While the game is no-where near finished I think I've hit upon a nice system and as I explain my design decisions and then in future articles detail cards and rules I hope you'll agree with me.
Now while I've not really contributed hugely to the site, some of the SCPs are amazing reads and eventually the topic of a CCG came up. I like making CCGs, I like The Foundation and I like having projects to keep my busy. So this was a match made in heaven.
Now rather than creating some M:tG knock-off I thought I'd stretch the old design muscles a little and try and make something different. While the game is no-where near finished I think I've hit upon a nice system and as I explain my design decisions and then in future articles detail cards and rules I hope you'll agree with me.
Design Malarky 4: The Peoples of Bore-Na
This is a touch of a cop out article but it's simply to note the differences between high and low races and some races that have dissapeared from the face of Bore-Na.
Now what races are considered high and which are considered low may surprise people but in any case where there are differences I'll say why without giving too much away. Which races have been lost may also surprise people as not everything has survived the fading of the world. Once again I'll detail why they're gone if it's a particular shock.
Now what races are considered high and which are considered low may surprise people but in any case where there are differences I'll say why without giving too much away. Which races have been lost may also surprise people as not everything has survived the fading of the world. Once again I'll detail why they're gone if it's a particular shock.
Sunday, 24 April 2011
Design Malarky 3: MachineHammer converting Skubhammer to Skubmachine
At one point in my little Moley life I was a die-hard adherant to the GW philosphy. After getting fucked over by codex changes, price hikes and crappy staff in their stores my interest waned and I looked further afield for games.
One of my favorites was Warmachine and after a very dissappointing game of 40k and a very fun game of Warmachine I wondered if there could be a way to convert 40k to Warmachine's rules and create some sort of unholy hybrid for people to have a bash with.
There's needed to be a number of changes but I think I managed to create something playable, all that's needed now is some balancing and all that malarky.
One of my favorites was Warmachine and after a very dissappointing game of 40k and a very fun game of Warmachine I wondered if there could be a way to convert 40k to Warmachine's rules and create some sort of unholy hybrid for people to have a bash with.
There's needed to be a number of changes but I think I managed to create something playable, all that's needed now is some balancing and all that malarky.
Design Malarky 2: The Dunian Cronicles E6 Campaign Intro to Ur' Dun
This is the campaign primer for The Dunian Cronicles, an E6 world based on the long running low-magic game of a similar name.
This article will cover what you should expect from playing in the world as a player and the next few articles will continue to expand the world and the various races and classes that make it up.
Welcome brave adventurer to the world of Dunia. For uncountable ages all the races of the world have strode the land, fighting wars, raising empires, loving, hating, exalting their gods and buring the unbeliever. There are stories from long ago that tell of magic being as common as the rains that fall down upon Ur'Dun and that each and every man, woman and child would wield it if they but set their minds to it.
But that was long ago before The Final Ritual, The Shunning and The Rise of the Bright Moon and those tales are too dark to tell in detail here. But heed my words wisely as there are more would be heroes in shallow graves than raised up on plinths and in song.
This article will cover what you should expect from playing in the world as a player and the next few articles will continue to expand the world and the various races and classes that make it up.
Welcome brave adventurer to the world of Dunia. For uncountable ages all the races of the world have strode the land, fighting wars, raising empires, loving, hating, exalting their gods and buring the unbeliever. There are stories from long ago that tell of magic being as common as the rains that fall down upon Ur'Dun and that each and every man, woman and child would wield it if they but set their minds to it.
But that was long ago before The Final Ritual, The Shunning and The Rise of the Bright Moon and those tales are too dark to tell in detail here. But heed my words wisely as there are more would be heroes in shallow graves than raised up on plinths and in song.
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