This is a touch of a cop out article but it's simply to note the differences between high and low races and some races that have dissapeared from the face of Bore-Na.
Now what races are considered high and which are considered low may surprise people but in any case where there are differences I'll say why without giving too much away. Which races have been lost may also surprise people as not everything has survived the fading of the world. Once again I'll detail why they're gone if it's a particular shock.
Covering all things slightly competitive and fun in the realms of Traditional and Electronic Gaming
Showing posts with label Bore-Na. Show all posts
Showing posts with label Bore-Na. Show all posts
Monday, 25 April 2011
Sunday, 17 April 2011
Design Malarky 1: Intro to Bore-Na
Well it's the end of the first week for my blog and I'm a touch surprised I managed to get everything out and the general positive feedback I've recieved about the content and general state of the blog. I will continue to make improvements but this is a hopeful start for me.
Well less gushing and more typey typey. This is the first of a series of articles delving into stuff I'm currently working on and shiny things you can take away and either play, help me develop or use in some other way. This is partly to help me finish things, partly to show off my skills to potential interested parties and partly an ego trip so I hope you like what you see.
This article is an introduction to Bore-Na a short lived campaign world I created at the start of the academic year which sadly never got beyond the first game for various reasons. Currently I have a basic outline of the first 4 or 5 adventures and the framework of the world that it all fits in.
Before I go any further the cover blerb for Bore-Na is thus:
"The world of Bore-Na is centered around the struggle between the lesser and higher races along with the fading of the fantastic from the world."
Well less gushing and more typey typey. This is the first of a series of articles delving into stuff I'm currently working on and shiny things you can take away and either play, help me develop or use in some other way. This is partly to help me finish things, partly to show off my skills to potential interested parties and partly an ego trip so I hope you like what you see.
This article is an introduction to Bore-Na a short lived campaign world I created at the start of the academic year which sadly never got beyond the first game for various reasons. Currently I have a basic outline of the first 4 or 5 adventures and the framework of the world that it all fits in.
Before I go any further the cover blerb for Bore-Na is thus:
"The world of Bore-Na is centered around the struggle between the lesser and higher races along with the fading of the fantastic from the world."
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